![]() “The sole work and deed of universal freedom is therefore death,” Hegel writes. Regardless of how they happen, these impressive deaths remind me of how much of what happens to me in a day is beyond my control. They might be gratuitous, popped bags of blood or quietly insidious, barely discernible ghosts at night. My “favourite” death scenes this year, then, have been the ones that make me worry. Though dying in a horror game isn’t any more real or consequential than it is in any other kind of game, your fear is. ![]() ![]() But death is harder to ignore in the context of a horror game, which, if successful, will let fear bother you in real life, reaching out from the black “YOU DIED” screen the way fog slouches out of a forest’s boundaries.
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